Trait Challenge Wheel
Spin this wheel to see what trait you're getting this round!
(All Descriptions are below) (Yes, there may be some issues with the wheel. Currently looking into alternatives to fix it. -Destiny) |
Banned Items Wheel
Spin this wheel if your trait is the "Forgetful" trait to determine the forgotten items.
|
UPDATE: JUNE 29, 2022
Hey all! Hope you're all doing well. You may be wondering when the next update is coming for the Phasmophobia Trait Challenge. Unfortunately, I've rarely had time to work on this challenge nor come up with any new traits due to many things in my personal life. So to those who put their input on the Feedback page, yes I do hear you, yes I have read all of them, and yes I'm taking some of them into consideration. If you've submitted your feedback to the Traits Challenge, go over to the page and see if I've responded to your submission! That way you have an idea of what I had to say about it!
As for the next Traits Update, I am waiting for the next major Phasmophobia update to bring some new things to the table, especially with custom modifiers being added. It will definitely add more value to the game and give some new inspirations for new traits.
That is all I have to say and again, thank you to everyone who's played the trait, shared with friends, and given feedback. It means a lot knowing my stupid idea has blossomed into something I never would think would help the community.
Stay tuned for more updates hopefully to come. For now, Happy Hunting!
-DestinysPowerOfStupidity
Reminder:
Two or more people cannot have the same traits. If you and another person on your team has the same trait, the person who got it second must roll for another trait.
[ Or you can just ignore this rule. Depends how ballsy you and your team is :) ]
Full List Of Traits:
Note: Any traits marked with a (*) means it can be considered completed if they've completed their task before dying in a hunt while also having identified the ghost and 2 of the 3 optional objectives completed.
* Archaeologist: |
This player must find the bone as a priority. They cannot do anything until they take a successful picture of it and pick it up.
|
Asthmatic: |
This player cannot use the smudge sticks due to their weak lungs and must stay away from any other player that uses the smudge sticks.
|
Atmospheric: |
This player can ONLY use the candle or lighter for light. NO FLASHLIGHTS!
|
Audiophile: |
This player must have the Parabolic Microphone in their inventory at ALL TIMES
|
Back Pain: |
This player must be crouched AT ALL TIMES after the van door is opened.
|
Bard: |
This player must be singing everything they say AT ALL TIMES.
|
* Bartender: |
This player must bring at least 3 drinks (Bottles, Cans, or Cups) found on the map to the van once the ghost has been identified.
|
Chatterbox: |
This player must have their radio on AT ALL TIMES. No proximity chat is allowed and they cannot turn off their radio when attempting to use the Spirit Box, Ouija Board, or generally talking to the ghost.
|
* Chef: |
This player must bring at least 3 plates found on the map back to the van once the ghost has been identified.
|
Cinematographer: |
This player is obsessed with the cameras. They cannot use another other items besides the Photo or Video Cameras. They're also the only person who can check the Cams in the Van. All other players are banned from viewing the Monitor in the van even after the person with this trait dies!
|
Claustrophobic: |
This player does not like small tight spaces. Thanks to this, they can no longer hide in lockers or closets and can't use them as hiding spots. This also includes behind doors with small spaces!
|
Clumsy: |
This player must drop ALL their items every time a hunt begins if they're inside of the building. If the player is outside when a hunts begins, they do not have to drop their items.
|
Courteous: |
This player must close every door they pass through behind them. This includes during hunts!
|
Coward: |
This player must immediately leave the building and stay in the van until the end of the next hunt whenever they experience a Ghost Event (Ghost Hissing in Ear/Ghost Appearing).
|
Deaf: |
This player must take off their headphones or make it to where they cannot hear the game. No sound is allowed for them.
NOTE: If the player already has the "Mute" trait assigned to them, they must spin again. |
* Drifter: |
This player just can't get enough of the song that comes from the Cursed Music Box. They must find the box and play the song and hum long to it for AT LEAST THREE SECONDS! If it breaks before the three seconds are up, they fail the trait. If the box does not spawn, play the round as normal. [FREE PASS!]
NOTE: If another player already has the "Sabotage" trait, they must find it before that player breaks it. |
* Devilish Dealer: |
This player's priority is to find the Tarot Cards. If they are found, they must pull all the cards until they get the "Devil" card. If the cards do not spawn, they need to experience a ghost event instead to pass.
NOTE: If another player already has the "Sabotage" trait, then all that's needed to pass is to Witness a Ghost Event. |
Disorientated: |
This player must wear their headphones on opposite ears and have their hearing reversed.
NOTE: If the player is using VR and is unable remove their headphones from their headset, they are given the "Deaf" trait instead. |
Flasher: |
This player's flashlight is malfunctioning. They must keep their flashlight off for the majority of the game while only flicking it on sporadically during the round. They CANNOT keep it on for more than two seconds!
[Thank you to RockyGraves for the Trait Idea!] |
Forgetful: |
This player has forgotten three random equipment items back at the lobby. These items have been banned and cannot be used during the mission. (Spin the "Banned Items" wheel to decide which items were forgotten.)
|
Gamer: |
This player must stop at any computer in sight and stay at it for 10 seconds in order to keep their right as a gamer. This includes during hunts!
[Thank you to Ileia W. for the Trait Idea!] |
Germaphobe: |
This player must wash their hands and sing their ABCs every time they pass a sink or a room containing a sink. This includes during hunts!
|
* Ghost Bait |
This player just wants to hug the ghost. They must die by the ghost first. If they aren't the first one to die, they fail automatically.
NOTE: It's recommended that this person isn't adding any equipment if they care about not losing equipment. |
Impulsive: |
This player gets scared easily... When they experience a Ghost Event, they must drop what ever item is in their hand out of fear. Thanks to this, the item is now "broken" and can't be used anymore by anyone in the round.
|
Inconsiderate: |
This player must leave every door they pass through open. This includes during hunts!
|
Inquisitive: |
This player must get a successful answer from the Ouija Board if it spawns. If no Ouija Board is found, they can play the round normally but cannot die!
|
Liar: |
This player must spin the wheel again and must perform the trait given. However, they cannot tell the others what the trait is. All other players must guess what trait this person was given at the end of the round. If they guess correctly, the player fails the trait.
[Thank you to Spaceanimal for the Trait Idea!] |
Limited Vocabulary: |
This player can only speak in phrases containing 5 words. No more, no less. Every time they say something, it has to be EXACTLY 5 words.
|
Limp: |
This player has injured their legs from the last mission, therefore, they cannot sprint at all during the duration of the mission.
|
Loud Mouth: |
This player must always be yelling. Whether it's saying something to another player, or simply coaxing the ghost, they must always yell.
NOTE: If you die with this trait, you don't have yell in the dead realm. Also, be sure you have water nearby as to not strain your voice. |
Malfunction: |
This player cannot communicate by their radio as it's malfunctioned for them. They can hear other players but cannot broadcast their own voice.
|
* Marco Polo: |
This player must randomly yell out, "Marco" with all other players REQUIRED to respond, "Polo." The goal of this player is to get one of their teammates killed to pass. If they die, they fail the trait.
[Thank you to Atlas for the Trait Idea!] |
Mute: |
This player cannot communicate using their voice. They must stay silent during the entire round.
NOTE: If this player already has the Deaf Trait assigned to them, spin again. |
Nyctophobic: |
This player enjoys the light. Any room this player is in has to have the lights on along with the breaker. If the breaker turns off with the lights on in the player's room. They must stand still until the lights come back on.
NOTE: If this player or another player already has the Photophobic Trait, spin again. |
Painter: |
This player enjoys painting. For this reason, they must grab as many paint cans as possible and bring them back to the van and take them home.
|
Panic: |
This player has literally zero idea what to do during the hunts. Due to this, they must go into a panic frenzy as soon as a hunt starts. Either yelling at the top of their lungs, wildly flailing their character, throwing items, etc. (This must be done during the entire duration of each hunt.)
|
Paranoid: |
This player cannot hide in the same place more than once. (This includes behind furniture, inside lockers/closets, and rooms)
|
Perceptive: |
This player must only use their eyes and ears to find and locate the ghost room. They are not allowed to use any of the evidence gathering equipment until the room is identified.
|
Pharmacophobia: |
This player doesn't believe in medicine. They cannot take sanity pills during the whole mission.
|
Photophobic: |
This player doesn't like wasting electricity. The breaker has to be off at all times due to this player. If the ghost turns on the breaker, turn it off immediately!
NOTE: If this player or another player already has the Nyctophobic Trait, spin again. |
Questionable: |
This player must only speak in questions. They cannot say any normal statements.
|
Raver: |
This player loves raves. They are only allowed to use the glowsticks as a light source.
|
Religious: |
This player cannot be in the same room as any of the Cursed Items and must have the Crucifix on them at all times. If the ghost is found to be a Demon or if the Crucifix glows full red in the players hand, they must leave immediately and stay in the van for the rest of the mission.
NOTE: If the Crucifix becomes a banned item, spin again. |
Rushed: |
This player must act as if they're in a rush to get the mission finished as fast as possible cause they are petrified of ghosts.
NOTE: All Optional Objectives are voided and do not have to be done,. Passing this mission does not allow you to spin the bonus wheel if you do manage to get all 3 objectives. |
* Sabotage: |
This player must find the Cursed Item that spawns on the map. Once found, they must use it in its entirety until the item breaks or is used up. Only until this happens, they can help identify the ghost.
|
Scaredy Cat: |
This player doesn't like to be alone at all when they're inside. They must always accompany someone else on the mission. If their companion dies, they must stay in place until another person comes out and gets them. If they're the last player alive on the mission, they must head straight back to the van guess the ghost, and leave.
|
Shut In: |
This player likes being inside. Once they've entered the building, they must stay inside until the ghost type has been found as well as completing the two needed objectives. Once found, they can leave.
|
Shy: |
This player does not want to talk to the ghost. They are not allowed to talk to the ghost, say the ghost's name, any trigger words/phrases, or use the Spirit Box/Ouija Board/Parabolic Mic.
|
Small Pockets: |
This player decided to wear skinny jeans... They can only carry two items MAXIMUM!
NOTE: They are allowed to put on headcams as they don't contribute to inventory space. |
Thief: |
This player must collect at least 3 framed pictures or electronics on the map and take them back to the van. Got to make more money somehow right?
|
Unprepared: |
This player must run into the building with no items as soon as the truck door opens. in order to become useful and begin using items, they must experience a ghost event or hunt.
|
Useless: |
This player cannot use any main evidence gathering equipment during the whole mission. This includes the Thermometer, Spirit Box, EMF Reader, UV Flashlight, Video Camera, Photo Camera, D.O.T.S. Projector, and Ghost Writing Book.
|
UV Expert: |
This player can only use the UV Flashlight for light. Nothing else.
|
Vampire: |
This player enjoys the vast darkness. Any flashlights or any items that are considered a light source, cannot be used by this player. If the lights are on in this player's room, they must leave the room immediately and retreat to the dark.
|
Weak Bladder: |
This player must use and "flush" a toilet every time they directly pass a room with a toilet in it.
NOTE: If your group is playing on a map with multiple bathrooms next to each other (ex. High School/Asylum/Prison) you only have to go in and "flush" one toilet in one of the rooms on every pass. |
* Young At Heart: |
This player must rescue at least 2 stuffed toys found inside and bring them back out to the van. THE VOODOO DOLL DOES NOT COUNT!
NOTE: If this is a trait for someone in your group, make sure you play a map that you know spawns stuffed animals. If you're already playing a map with no stuffed animals, your trait is automatically failed. |